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Intersection of Two Linked Lists ​

Introduction ​

Write a program to find the node at which the intersection of two singly linked lists begins.

For example, the following two linked lists:

image

begin to intersect at node c1.

Example 1:

image

  • Input: intersectVal = 8, listA = [4,1,8,4,5], listB = [5,0,1,8,4,5], skipA = 2, skipB = 3
  • Output: Reference of the node with value = 8
  • Input Explanation: The intersected node's value is 8 (note that this must not be 0 if the two lists intersect). From the head of A, it reads as [4,1,8,4,5]. From the head of B, it reads as [5,0,1,8,4,5]. There are 2 nodes before the intersected node in A; There are 3 nodes before the intersected node in B.

Example 2:

image

  • Input: intersectVal = 2, listA = [0,9,1,2,4], listB = [3,2,4], skipA = 3, skipB = 1
  • Output: Reference of the node with value = 2
  • Input Explanation: The intersected node's value is 2 (note that this must not be 0 if the two lists intersect). From the head of A, it reads as [0,9,1,2,4]. From the head of B, it reads as [3,2,4]. There are 3 nodes before the intersected node in A; There are 1 node before the intersected node in B.

Example 3:

image

  • Input: intersectVal = 0, listA = [2,6,4], listB = [1,5], skipA = 3, skipB = 2
  • Output: null
  • Input Explanation: From the head of A, it reads as [2,6,4]. From the head of B, it reads as [1,5]. Since the two lists do not intersect, intersectVal must be 0, while skipA and skipB can be arbitrary values.
  • Explanation: The two lists do not intersect, so return null.

Notes:

  • If the two linked lists have no intersection at all, return null.
  • The linked lists must retain their original structure after the function returns.
  • You may assume there are no cycles anywhere in the entire linked structure.
  • Your code should preferably run in O(n) time and use only O(1) memory.

Solution ​

Simple lookup solution:

go
/**
 * Definition for singly-linked list.
 * type ListNode struct {
 *     Val int
 *     Next *ListNode
 * }
 */

type pair struct {
    a *ListNode
    b *ListNode
}

func getIntersectionNode(headA, headB *ListNode) *ListNode {

    seenA := make(map[*ListNode]bool)
    seenB := make(map[*ListNode]bool)

    for i, j := headA, headB; i != nil || j != nil; {

        if i != nil {

            if _, ok := seenB[i]; ok {
                return i
            }

            seenA[i] = true
            i = i.Next
        }

        if j != nil {

            if _, ok := seenA[j]; ok {
                return j
            }

            seenB[j] = true
            j = j.Next
        }

    }

    return nil
}

Loop solution:

go
func getIntersectionNode(headA, headB *ListNode) *ListNode {

    if headA == nil || headB == nil {
        return nil
    }

    list := []*ListNode { headA, headB }

    ip, jp := 0, 1

    for i, j := list[ip], list[jp]; ip < 2; i, j = i.Next, j.Next {

        if i == j {
            return i
        }

        if i == nil {
            ip++
            i = list[ip % 2]
        }

        if j == nil {
            jp++
            j = list[jp % 2]            
        }

        if i == j {
            return i
        }
    }

    return nil
}

Explanation ​

Lookup solution is based on caching approach of seen values from both lists. Loop solution is using fact that both lists have the same tail. Therefore, we have two cases:

  • a) Equal length of both lists The solution is simple, both pointers definitely will meet on common node.
  • b) Different length of both lists In this case we need to switch pointer i to headB and j to headA as soon one of them will reach the end. Suppose length of list A is a, and length of list B is b. We can equalize both iterators if smaller will do additional abs(a-b) steps.

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Deep Learning · Algorithms · Engineering